In 2011, Fortress was thought to have been in development by an undisclosed studio, but this was also suspended, and the game was not released in any form.Īccording to scenario writer Ulf Andersson, the story was set several years after the events of Final Fantasy XII: Revenant Wings. Word of the project leaked out through art portfolios of those who worked on the project and even a tech demo surfaced. Grin worked to bring the game's art style closer to the Final Fantasy series, but after six months of development was told that no funding would ever come from Square Enix, and the developer filed for bankruptcy several days later. It was to be released for Microsoft Windows, PlayStation 3, and Xbox 360.ĭuring development, Square Enix did not pay Grin over several months and disapproved of the game's Nordic art style. Grin reconceived the game in the recurring Final Fantasy world of Ivalice, and included elements of XII, such as stylistic motifs and character designs additional elements included chocobos and other recurring creatures from the Final Fantasy series. During development, Square Enix approached the developer and proposed making the game a spin-off of Final Fantasy XII. Director Ulf Andersson devised the concept for Fortress before preproduction began in the second half of 2008. Microsoft Windows, PlayStation 3, Xbox 360įortress is the code name of a cancelled action role-playing video game that was in development by Swedish game developer Grin. Concept art by Tony Holmsten, one of the artists for the game.
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